Oh, there's one update that I actually posted a while ago, but didn't write a news item about. I added Mac support to the framework, so now the OpenGL demos should compile and work on Mac too. You'll have to create the XCode projects yourself though as I don't have the Mac anymore and thus can't create any project files for the Mac. The reason I didn't mention this here earlier is that the Mac I bought was a gift for my niece and I wanted it to be a surprise for her, so I didn't want to give her any hints in case she would check in on my site. So the Mac support has been there for a bit over a month now.