NVIDIAのSIGGRAPH 2012のセッション案内ページを見ていたら8/7の5:30 PM - 6:00 PMに"nvFX : A New Scene and Material Effect Framework for OpenGL and DirectX"なるセッションをやるようですね。
nvFX : A New Scene and Material Effect Framework for OpenGL and DirectX
This talk introduces a new approach for compositing shaders together, using an API-agnostic description of effects for objects materials and scene management (post-processing, management of rendering passes). This approach builds on the original concepts of NVIDIA CgFX and expands it to new levels of flexibility and extensibility. Rather than creating a new shading language, we show how to supersede existing ones (GLSL, HLSL) to avoid complex parsing and yet deploy the effect in a variety of environments. Because nvFX will be open-sourced, developers will benefit from the engineering approach presented and can leverage its runtime or extend it to service other specific custom requirements.